Minerva | |
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Developer(s) | Adam Foster |
Engine | Source engine |
Platform(s) | Microsoft Windows |
Release | Metastasis 1: Sept. 2, 2005[1] Metastasis 2: March 12, 2006 [2] Metastasis 3 & 4: Oct. 1, 2007[3] |
Genre(s) | First-person shooter, puzzle |
Mode(s) | Single-player |
“ | The true method of knowledge is experiment. So, strapped to the underside of a stolen Combine helicopter, you're part of my latest scientific investigation. Objective: To infiltrate and observe this peculiar little island a few miles off shore, its heart burrowed out by our ever-loving benefactors..[9] | ” |
“ | Experiment shall continue; further data sought. Upon completion, peer review followed by publishing; discoveries communicated to a greater audience. Infiltrate. Observe. Reveal. Destroy.[10] | ” |
“ | Instead of relying on horizontally-sprawling, immense maps that stress the engine's area-capabilities to its max, Minerva maps are incredibly small. This is because of Foster's ground-breaking idea to utilize every possible area to its maximum potential, and instead of expanding horizontally, he expands vertically. | ” |